32nd edition

HOP! The Retail Summit 2026

From app to counter: how play brings customers back to Couche-Tard

Discover how Couche-Tard uses gamification to boost engagement, increase in-store visits, and measure the real impact of its campaigns.

Date(s) and time(s)

27 octobre 2026 - 10 h 35 à 11 h 10

Location

Scène Meubles RD

Price

N/A

Rock-paper-scissors, visit counters, product clubs: the Couche-Tard app has been getting Quebecers to play for a decade. Behind the entertainment lies a precise business question. Does a game won on Tuesday night turn into a stop at the store on Wednesday morning?

Carolane Juanéda, Marketing Director Canada at Couche-Tard, and Nicolas St-Aubin, general manager and Co-founder of Thirdbridge, share what multiple iterations of gamified campaigns have taught their teams: which mechanics bring users back into the app, which ones increase store visit frequency, and how to measure the difference between the two. Which game mechanics are worth the investment? Which mistakes you should avoid before launching a first campaign?

Speakers

Carolane Juanéda

Couche-Tard
Directrice marketing Canada

Nicolas St-Aubin

Thirdbridge
Directeur général